That result is more interesting.
We can use a pointer allocation as a param from the sublootin as a returnable value.
*
lootin:
a pointer <- allocation
sublootin a pointer:
a pointer <- allocation
That result is more interesting.
We can use a pointer allocation as a param from the sublootin as a returnable value.
*
lootin:
a pointer <- allocation
sublootin a pointer:
a pointer <- allocation
Realloc is a function also.
That way is not wrong enough because that is the proofment and we can change the size of allocation from the address known as a value like a pointer in C.
In C, as a pointer is valuable and becoming to the sublootin.
At the least, in the function and inside, you can change string buffer allocation by the use of realloc of functions.
*
*
lootin:
a pointer <- allocation
sublootin a pointer:
a pointer <- reallocation
*
*
- | - | flashing api |
double buffered |
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Draw a pixel |
SetPixel |
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Draw a line |
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Draw fonts |
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Draw a shape |
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No doubt and no matter how and otherwise:
Pictured buffer should be prepared in 2D Canvas in any way no matter how they prepared the double buffer or not.
Otherwise, you lost the control and flexibility for the flash and flushing memories.
1. When you draw the picture, ...
2. When you write the font as literature, ...
3. The flashing matter is not only for the 1.
4-1. In the 2, we can create the easy font animation and proof it.
4-2. We also can draw 3 lines as axex but it was flashing and we could not feel so as font in same process like 4-1.
*
In addition, we could write the font on the memorized buffer not attached from the basic process if we prepared the double buffer.
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[2]
[3]
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Memorized question is ...
The do not heart the memorized process, and so I like it but ...
1. We usually use the memorized buffer for the process.
2. Touch of the memorization is relative to their size, anyway, not absolute enough.
3. In Code of C, "int" is 4, and "double" is 8 bytes as allocation size.
4. They create the stack is first and use the structure of data.
*
[1]
[2]
[3]
[4]
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1 | If you can choose the material like a long poll, | - | - | - |
2 | Calculate their shapes. | - | - | - |
3 | Calculate their vibration. | - | - | - |
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8 | For the placement of the poll in 1, We ... | - | - | - |
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2 | Create a pillar inside the box in 1. | - | - | - |
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1 | FreeCAD | https://www.freecadweb.org/ | - | - |
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2 | - | We usually use them as four polls in the square space for the building like a house. | - | - |
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That result is more interesting. We can use a pointer allocation as a param from the sublootin as a returnable value. * lootin: ...